IESD Sewing Data Analysis: MTM-2 Codes & Application

IESD stands for Industrial Engineering Sewing Data, IESD Sewing Data Analysis based on MTM 2.  The difference between ( General Sewing Data) GSD and IESD is that GSD follows MTM-3, and IESD follows MTM-2. This article presents the details of the IESD Sewing Data Analysis: MTM-2 Codes & Application.

Predetermined Time: collection of valid standard times assigned to fundamental motions/group of motions that cannot be precisely evaluated with ordinary stopwatch time study. It is the result of studying a large sample of diversified operations with a time device such as a motion-picture camera capable of measuring very short motion elements.

Time Standard of IESD Sewing Data Analysis: Time required by an average skilled operator, working at a normal pace, to perform a specified task using a prescribed method, allowing time for personal needs, fatigue, and delay.

IESD Sewing Data Analysis: MTM-2 Codes & Application

Why the IESD Sewing Data Analysis is Important?

  1. Why Is it Important?
  2. Data for scheduling
  3. Data for staffing
  4. Data for line balancing
  5. Data for materials requirement planning
  6. Data for system simulation
  7. Data for wage payment
  8. Data for costing
  9. Data for employee evaluation

MTM

MTM: Developed at the Methods Engineering Council, USA in 1940 by Dr. Harold Maynard, Mr. Gustave Stegemerten, and Mr. John Schwab. The only PMTS which entire data and research made completely & readily available to the general public. It was the best methods analysis system in existence.

Revolution of MTM:

MTM-1 1940sMTM-2 1950sMTM-3 1970s
ReleaseGetHandle
Reach
Grasp
MovePut
Position

Condition:

  • Operation cycles under 0.6 minutes
  • Highly repetitive work
  • Where detailed methods description is required
  • Work with a high level of simultaneous motions
  • Where there is doubt in the analyst’s mind

With these conditions, use MTM-1 instead. Examples of MTM-2:

  • Get  – pen from desk
  • Put   – to the other hand
  • Get   – the cap of the pen
  • Put    – the cap aside
  • Get      – worksheet from the desk
  • Put      – worksheet to front
  • Put      – position to commence writing

Get – G: Get is an action with the predominant purpose of reaching with the hand or fingers to an object, grasping the object and subsequently releasing it.

StartsWith reaching to the object
IncludesReaching to, gaining control and subsequently releasing control of the object
EndsWhen the object is released

·    Case of Get Variables of Get:

  • Distance Reached
  • Weight or Resistance of Motion

Cases of Get:

GA – No Grasping motion

Simple contact grasp (place hand on object)

GB – One Grasping motion

Simple closing of the fingers on small, medium or large object with one grasping

GC – More than one grasping motion

Complex grasping actions with precise and careful fingers movement

GET Distance:

CentimetersCodes
OverNot Over
0 5 15 30 455 15 30 45 Upwards5 15 30 45 80

GB30-Get, By simple closing of fingers, From 15 to 30 cm away MTM-2 Motion Code:

Get Weight: Get Weight is the action required for the muscles of the hand and arm to take up the weight of the object or its resistance to motion.  1 TMU/kg

StartsWith the grasp on the object completed
IncludesMuscular forces necessary to gain full control of the weight of the object
EndsWhen the object is sufficiently under control to permit movement of the object

Put: Put is an action with the predominant purpose of moving/positioning an object to a destination with the hand or fingers.

StartsWith an object grasped and under control at the initial place
IncludesAll transporting and correcting motions necessary to place an object
EndsWith the object still under control at the intended place

Variables of Put:

·         Case of Put

·         Distance Reached

·         Weight or Resistance of Motion

Cases of Put:

PA – No Correction

Placing an object to an approximate location

PB – One Correction

Some non-obvious corrections

PC – More than one correction

Corrections are obvious

Difficult to handle

Put Distance:

CentimetersCodes
OverNot Over
0 5 15 30 455 15 30 45 Upwards5 15 30 45 80

MTM-2 Motion Code:

PB30: Put, One Correction, from 15 to 30 cm away

Put Weight: Put Weight is an additional Put motion to take account of the slowing down due to weight or resistance.   1 TMU/kg

StartsWhen the move begins
IncludesThe additional time, over and above the time in Put, to compensate for the differences in time required in moving heavy and light object over the same distance
EndsWhen the Put ends

MTM-2 Data Card:

CodeGAGBGCPAPBPC
5 15 30 45 803 6 9 13 177 10 14 18 2314 19 23 27 323 6 11 15 2010 15 19 24 3021 26 30 36 41

Meaningful Symbols:

#             Two hands Simultaneous

*Indicating a moving action

( )            Simultaneous action, get higher TMU

Combined Actions:

ABCD   Align part using 1 hand
Left Hand DescriptionTMULeftRightTMURight Hand Description
 Reach to get 1 part  Move part to new location9 11GA30 PA30
TMU                             20
EFGH   Align part using 1 hand
Left Hand DescriptionTMULeftRightTMURight Hand Description
 Move to position part11 9* PA30 * GA30PA30 GA3011 9Move to position part Hand return to original position
TMU                             20

Exercise:

1.       Standard motion sequence of answering a mobile phone

2.       Standard motion sequence of using a scissors to cut an object

CodeGAGBGCPAPBPC
5 15 30 45 803 6 9 13 177 10 14 18 2314 19 23 27 323 6 11 15 2010 15 19 24 3021 26 30 36 41

Foot – F: Foot motion is a short leg or foot motion when the purpose is not to move the body.

StartsWith the foot or leg at rest
IncludesA motion not exceeding 30cm (12”) that is pivoted (bent) at the hip, knee or instep
EndsWith the foot in a new location


Step – S: Step is a leg motion with the purpose of moving the body or leg motion longer than 30cm.A single Foot motion allows for movement in one direction only.  When a Foot motion occurs with force being applied, an Apply Pressure (A) should be allowed to compensate for the force.

StartsWith the leg at rest
IncludesEither: A motion of the leg when the purpose is to achieve displacement of the trunk
EndsWith the foot in a new location


Eye Action – E: Eye action (7 TMU) is an action with the purpose of:Steps may be in any direction, forward, backward or to the side such as walking. 

1.       Recognizing a readily distinguishable characteristic of an object (a simple yes/no decision)

2.       Shifting the aim of the axis of vision to a new viewing area

StartsWhen other actions must cease because a characteristic of an object must be recognized
IncludesEither: Muscular readjustment of the lens of the eyes to recognize a distinguishable characteristic of an object Or: The eye motion performed to shift the aim of the axis of vision to a new viewing area
EndsWhen other actions can start again


Crank – C: Crank is a motion with the purpose of moving an object in a circular path of more than half a revolution with the hand or fingers.

StartsWith the hand on the object
IncludesAll transporting motions necessary to move an object in a circular path
EndsWith the hand on the object when one revolution is completed


Bend & Arise – B: Bend & Arise are the actions used when the body changes its vertical position.  Typical movements characteristic including sitting down, kneeling and standing up.  Kneels on both knees should be 2 B.

StartsWith the motion of the trunk forward from an upright posture
IncludesMovement of the turn and other body members to achieve a vertical change of body position to permit the hands to reach down to or below the knees and subsequent arise from this position
EndsWith the foot in a new location

Average Daily Performance:

Low Task: The performance of the working pace sustained throughout the day under daywork payment conditions.

High Task: The performance of the working pace sustained throughout the day under incentive payment conditions.

Low Task – MTM 100:

Production standards based on daywork level

                1 Second              =  27.8 TMU

                1 Minute              =  1667 TMU

                1 Hour                   =  100,000 TMU

High Task – MTM 120:

Performance of an average experienced operator working at an efficient pace, over an eight-hour day under incentive conditions, without undue or cumulative fatigue.  Often stated as the incentive pace.

                1 Second              =  33.33 TMU

                1 Minute               =  2000 TMU

                1 Hour                   =  120,000 TMU

Low/High Task:

MTM 100MTM 120
Daywork Payment ConditionsIncentive Payment Conditions
  Task A = 800 TMU   SAM = 800/1667             = 0.48 min/pc   Output = 1000 pcs     Cost = $ 0.10 × 0.48 × 1000            = $ 48  Task A = 800 TMU   SAM = 800/2000               = 0.40 min/pc   Output = 1200 pcs     Cost = $ 0.10 × 0.40 × 1200            = $ 48 + Incentive

That’s all on the IESD Sewing Data Analysis: MTM-2 Codes & Application.

IESD Sewing Data Analysis: MTM-2 Codes & Application

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